From Poster to Motion System

His-Story - Bible Archaeology Summit

Starting from a single print-based event poster, I developed a full

motion graphics package including a dimensional 3D environment,

intro sequence, and on-screen broadcast elements.

The original design was created strictly for print in Photoshop, with no

consideration for motion. My role was to translate that static

composition into a cohesive, cinematic system for video.

THE SOURCE

The poster established the visual language:

A central plaque with ornate typography

Archaeological elements (stone, pottery, tools)

Warm, directional lighting with historical tone

This served as the sole source of truth for color,

composition, and thematic direction.

TRANSLATION into MOTION

Rather than animating the poster directly,

I rebuilt the scene as a dimensional environment.

Key decisions:

Preserve the plaque as the focal anchor

Separate foreground, midground, and background into usable depth layers

Extend the environment to support camera movement and parallax

Maintain the original tone while increasing realism and spatial clarity

BUILD PROCESS

3D Environment (Cinema 4D)

Reconstructed the scene with fully modeled foreground elements

Custom-modeled the pottery and developed textures in Photoshop

Generated rock formations using simulation with collider body dynamics

Established layout, depth, and camera movement within a true 3D space

Lighting & Atmosphere

Used a Sun/Sky rig combined with HDRI for natural, directional lighting

Introduced atmospheric elements including dust, clouds,

and light bloom to enhance depth and realism

Compositing (After Effects)

Integrated Cinema 4D camera data into After Effects

Used the original poster background plate as part of the composite

Added lens flares, atmospheric passes, and final color integration

Balanced practical realism with the stylized tone of the source artwork

SYSTEM EXTENSION

The environment was designed to support a full graphics package, including:

Intro / opener sequences

Lower thirds and supers

Transitional elements

Each component was derived from the same visual system

to ensure consistency across the broadcast experience.

RESULT

The final package translated a static print design into a cohesive motion system, allowing the event branding to function across video, broadcast, and digital formats.

YouTube Link to broadcast: (all on-screen graphics I produced):

Final Introductory Video Below: